The
VAGUELY PLAUSIBLE
National Football League
--Zone Blitz Cookbook--
FBPro users have long wished that they could drop defensive
linemen into pass coverage. After all, this has been going on in real football for years,
and teams like Pittsburgh, Carolina, Cincinnati and even Green Bay and New England have
made it a feature of their defensive schemes.
Well, guess what? It turns out you can do it after all. The
method was independently discovered by FCivish and others who reported their findings on
the Sierra FBPro discussion board.
What follows is
The following assumes a DE will cover a short zone. If you
assign Read and If Pass . . . logic to a DL be sure to
put the If Pass . . . instruction at the beginning of his logic set, before Read
or Move To commands. Otherwise you may crash the practice editor and
quite possibly a game too.
- Load your formation of choice.
- Set the play editor to After Snap logic. Figure
out where you want the DL's zone to be. Assume it is DE1 you want to drop into coverage.
- Assign that zone to the nearest linebacker to your DL.
Assume it's LB1.
- Right-click on DE1 and choose Substitute.
- On the Substitution Screen, choose LB1. You will get the warning, Logic
for this player will be erased. Be brave.
- After the substitution, LB1 is where
DE1 was and vice verse. LB1 has no logic. BUT
- Click on DE1 in his new position and he does have logic,
the zone defense logic you assigned to LB1! Logic for the position you click is
erased, logic for the unclicked position is left intact. Cool, huh?
- Now set the play editor to Before Snap.
- Slide LB1 and DE1 back to their appropriate places.
- Return to After Snap logic.
- Assign whatever logic you want LB1 to have, presumably some kind
of pass rush.
- Assign logic to the rest of your defenders.
What makes the whole thing work is the fact that Sierra now
allows you to "swap" players on the field in the play editor without first
having to bench one of them, as you did in FB96. Fortunately for us, they didn't
"fix" the fact that this provides a way to get linemen into pass coverage.
- Keep in mind that you must substitute for the proper
player, otherwise you erase the coverage logic and have to start over.
- Read logic will work in combination with If Pass . . . logic, but
observe the following precautions:
- Put IF (Pass/Run) Logic first. Delaying If Pass
can crash the game.
- Assign Read logic to the LB before subbing the DL back
in. Believe it or not it makes a difference -- if you sub the DL back and then
assign Read logic you get a "DL Read" regardless of the Pass"
instructions.
- Early published versions of this page said Read
and If Pass . . . logic assigned to a DL would crash the practice field.
Further testing shows that this is only a problem if the If Pass . . .
instructions are delayed. Use If Pass . . . before any Move To,
Read, or Stop & Wait logic.
- Sorry, we checked: doing it the opposite way (assigning logic to
the DL and subbing the LB) will not get linebackers to drop into a down stance.
Don't we wish.
This is a very good question. NFL teams use zone blitzes to mess
up the offense's "hot read." If there is a blitz from one side, a receiver on
that side is supposed to break off his route and run to the spot the blitzers would
normally be covering. The QB is supposed to read the blitz and hit the hot read, who has
generally adjusted his pattern to a slant or turn-in. The DL zone isn't even a
"real" zone -- it's just to get a body in the path of the hot receiver.
Needless to say, there are no hot receivers in FBPro.
Actually, the Dark Side still hopes to find a way to create hot
reads, but we haven't yet. So it's an open question what good a zone blitz scheme is
in FBPro, aside from novelty value and the chance to make some plays look more like what
an NFL team would run. Here's what we have seen and what we conjecture:
- If you can actually get the DL into the catch circle with the
receiver, his high ST gives him a good chance to frustrate the catch, particularly in
leagues like the VPNFL or John Frisby's NFL66-Plus where ST ratings are not out of whack
by position.
- The DL might pick up a receiver for long enough that the QB
considers him "covered" and looks elsewhere. By the time the receiver sheds the
DL, the QB no longer cares. (And hopefully the receiver will be picked up by another zone
defender.)
- If you play in one of those leagues where DL are as fast as
halfbacks, hey! Have fun.
- Sometimes an overzealous OL will
chase after the DL as he drops. Presto: instant ineligible man penalty.
- Given the mania for comeback patterns in remote leagues, the DL's
inability to stay with a fast receiver could be an asset. He could catch up just
as the receiver is coming back for the ball.
- DL dropping with Read and If Pass . . .
logic may be better comeback pass defenders than speedier linebackers. Those LBs drop deep
in a hurry.
- The zone blitz plays we have seen are very vulnerable to
inside runs on the dropping DL's side. We recommend that you use the Dark Side profile
system or a similar way to make sure that your zone blitz plays don't get called on
running downs.