How to do your Training Camp
By: Bryan Bills (telkar@primenet.com)
Nuts and Bolts of FBPro95 Training Camps
Once every season, every FBPRO team goes to TC (training camp). The
restrictions forced by the game programmers are as follows:
each position group trains separately. i.e QB, RB, Rec, OL, DL. ect
ALL players in a position group MUST train the same way, i.e. all
OL: T, C, G will have the same TC assignments.
Individual TC's are nt allowed.
each position has 100% to be allocated between the 8 skills.
TC allocations are made in increments of 5%. There are 20 5% increments
Training Camp Theory
General Info:
FBpro programming has TC's funtion as follows. The game uses the
following formula to determine TC results:
((max pot.)-(current))*TC% + (current)
example: a player has a current skill of 75, max potential of 99, TC% of 50%
for the skill.
((99-75)*.50)+75 =(24*.50)+75 = 12+75 = 87
Using this formula can give an very good approximation of a TC result.
Several Caveats:
- If the current skill is less than half max potential, FBpro ignores
the max potential and replaces the part of the statement :
(max pot. - current) * TC% with
(current) * TC%
- 5% TC assignment is considered a 'maintenance level' TC. Basically,
5% will generate no change (0% TC will generate a 33% DROP in the current
skill). With 1 exception, if (MAX POT) - (CURRENT) = 21+, the the skill
will go up EXACTLY 1 point.
- the formula is correct for R)ookie and year 1 players. Starting with
year 2 players there appears to be 5-8%/season (over 1) decrease in the
improvement according to the formula.
This means that a year 6 player will train 25-35% worse than the
formula would indicate based on current and max potentials.
- In approximatly 20% of players, the actual improvement may be + or -
1 to 3 points based on a 50% TC assignment.
- In approximatly 1-2% of all young players, there is an unusual
'syndrome'. In this syndrome, in a given season, the player will have 1 or 2
skills that will train very poorly, as much as 50% below the indicated
improvement. Often there will another skill that will train up to 25% better
than expected., Addittionally, the following season, the 'depressed' skill
will often train upto 25% better than the formula indicates.
- It is strongly recommended that you 'sim' several training camps to
fine tune your TC assignments
Steps to Run a Simulated Training Camp
1] go to your FBPro95 directory
2] save a copy of the IFL files.
pkzip TEST ifl.*
This creates a file, TEST.ZIP with all the IFL files in it. this
allows you to run multiple TC's to examine the reults of various TC assignments
** note, the IFL files must be from after the draft is complete, so
that the RUN TRAINING CAMP button is available.
3] type
del print.out
4] invoke fbpro in the 'capture to print file mode'
HIKE -F
5] at the first screen, hit the LEAGUE PLAY button (upper right hand
button)
6] from the League Play screen, hit the TEAMS & STANDINGs button (upper
left)
7] from the league and standings screen, click on your team's name.
This brings up the 'team menu'.
8] the bottom most button on the Team Menu will be TRaining Camp, click
that one
9] this takes you into the Training camp Screens. For each position, it
will display the 8 skills. You click on the arrows (up and down) to
increase or decrease the TC assignments for each skill at each position.
10] when you have assigned all 20 5% increments totaling 100%
assignments, move on to the next position.
11] when all TC assignments have been made, click on the RETURN button
twice.
12] now click on the ROSTER button (upper right) on the TEAM MENU
13] click on the PRINT button (lower right) to save to the PRINT.OUT
file a copy of your pre TC roster.
14] click on the RETURN button 3 times, this will take you back to the
LEAGUE PLAY screen. There will be a RUN TRAINING CAMP button on the right
hand of the screen.
15] Click on the RUN TRAINING CAMP button. when it tells you that all
the other teams do not have completed TC plans, click on the HAVE COMPUTER
MANAGE button.
16] when the TC is complete (the running man icon disappears) go back to
your roster and click on the PRINT button. This saves the roster AFTER the
TC to the PRINT.OUT file
17] hit the key, and then to the EXIT TO DOS prompt.
18] Type
EDIT PRINT.OUT
to look at the print.out file to compare the TC
results
19] to run another TC, type :
PKUNZIP TEST
20] repeat steps 4-19 to run repetitive TC's
Theories of Training Camps
There are several prevailing theories of running TC's. Overall they
can be broken up into 2 general concepts that I call the BALANCED theory and
the CONCENTRATED theories of TC.
Before I get into the theories, let me say that it is a VERY good
idea to have a strong idea of your TC plans over the next 2-4 seasons.
Knowing how you are likely to train can help you decide which players to
draft or trade for.
i.e. A player may be available, but if the player's TC needs do not
fit in with the your TC plans ( as dicatated by the needs of the other
players on your team at that position) then it may not be a good idea to
acquire the player.
Concentrated Training Camps
First off, you MUST assign 5% to each of the 8 skills, that allows
60% of discretionary assignments.
the most concentrated TC is called the '65%' TC, i.e. 7 skills each
get 5% and the 1 other skill gets the remaining 65%.
Other common assingments are:
50% (50% , 20%, and the other 6 skills get 5%)
60% (60%, 10%, and the other 6 skills get 5%)
The reasoning behind a 'concentrated' TC is that a 65% TC assignment
will generate the maximum possible improvement in a single skill. The
disadvantage is that it may take 3-5 seasons before a young player is ready
to assume a starting spot and be a star play, as they may have some real
holes in their skills.
A young player utilizing 'concentrated TC's' may well look like:
92-65-70-35-85-50-40-35, with a strong skill or 2, but everything
else very weak
On the other hand, an vet player using 'conentrated camps' could
look like Patrick Card (WR) year 6 98-90-88-60-78-88-60-30
Given two identical players, the player that uses 'concentrated
TC's will end up with higher #'s in general, but may well be less usable
during the first 3-4 seasons of his career.
Balanced Training Camps
The idea of a balance TC, is that a player can be ready to play
faster if the TC assignments are spread amongst several skills.
Common assignments would be :
25 (25%-25%-25% and 5 x 5%)
20 (20%-20%-20%-20% and 4 x 5%)
35 (35%-35% and 6 x 5%)
Of course, there are other variations and combinations.
While the skills trained thusly will never attain #'s as high as the
concentrated TC assignments will, the player may well be a better player in
the first few seasons.
A Case Study
To illustrate the differances in the differaant types of TC's I am
going to select a player out of the current draft, and show the effects of
various TC strategies.
For this case study, I will use ARIZONA's first round pick:
A.FULHAGE 60-74-56-46-87-78-59-39=499
99-99-99-91-99-95-70-99=751
first, let's look at 6 65% TC's
A.FULHAGE 60-74-56-46-87-78-59-39=499
99-99-99-91-99-95-70-99=751
Skills trainined adjusted scores
65% SP 85-75-57-47-87-78-59-40=528
65% AC 85-91-58-48-87-78-59-41=546
65% AG 85-91-85-49-87-78-56-42=574
65% ST 85-91-85-74-87-78-56-43=600
65% SP 94-91-85-74-87-78-56-44=610
65% HA 94-91-85-74-94-78-56-45=618
You will notice that SP got trained twice.
Now let's look at 6 50% TC's
A.FULHAGE 60-74-56-46-87-78-59-39=499
99-99-99-91-99-95-70-99=751
Skills trainined adjusted scores
50% SP 20% AC 79-79-57-47-87-78-59-40=526
50% AC 20% AG 79-89-65-48-87-78-59-41=546
50% AG 20% ST 79-89-82-57-87-78-59-42=573
50% ST 20% HA 79-89-82-73-89-78-59-43=592
50% SP 20% IN 88-89-82-73-89-78-61-44=604
50% AG 20% AC 88-91-89-73-89-78-61-45=614
Here, SP & AG got 2 TC's plus some extra pushes on In.
Finally lets examine using 25% TC's
A.FULHAGE 60-74-56-46-87-78-59-39=499
99-99-99-91-99-95-70-99=751
Skills trainined adjusted scores
25% SP,AC AG 70-80-67-47-87-78-59-40=528
25% SP,AG,ST 77-80-75-58-87-78-59-41=555
25% SP,AC,DI 83-85-76-59-87-78-59-51=578
25% SP,AC,AG 87-88-82-60-87-78-59-52=592
25% SP,AG,ST 89-88-85-66-87-78-59-53=604
25% AC,AG,ST 89-89-86-70-87-78-59-53=610
As can be seen here. during the first couple of seasons, the player
is more usable and well rounded with the balanced TC's. This effect is even
greater is the player has 1 or 2 outstanding skills (80+) while having
several important skills that are quite low (say 50 or less).
However, the concentrated TC's will almost always result in the
player with the greater super Star skills by the en of his career. It really
comes down to a philosophy, are you going for it now, and do your need your
young players to contribute? Or can you afford to wait while your young
players develope.
there is no 'right' way to do this, it all depends on your long term
plan. I have seen championship teams developed both ways.
Bryan
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